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When You Should Replace the Drum Heads on Your Snare Drum.

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There are several reasons to change the drum heads on your snare drum. The first one is when you’ve got a hole in your drum head. But even if that happened your drum may sound well. =) The question is what quality of the sound? Sometimes you will have to decide when to change the plastic. Here are a few simple rules:

1. Plastik should be replaced when the top cover is worn out. If you've played up until coating is not worn out, then maybe you have too high level of performance and skills, or too much hitting or plastic simply too long is on the drum.

2. When your drum head is just like an embossed plastic plate or dented. This could mean that the plastic was used to much, so that the plastic almost has no natural elasticity, or improperly used. Without a doubt, it's time to change it.

3.When you try to set up your drum to low sound and it doesn’t give you wished sound like a rattling sound is distorted. This is a sign that the plastic started to stretch, and can no longer keep in constant contact with cadle of drum. When using double-layer plastic, it could happen soon, as the top layer is stretched differently than the bottom. Plastic may be more suitable, but you have rearrange the drum above, or try to transplant the plastic, using a hair dryer.

4.When you changed the point of playing, for example, you're now playing on the smaller / more powerful / small resonant stage. Sound, suitable for small scenes, not very good for the game at large stages. You need to determine what component of your sound will carry to the public. For example, selection of plastics for the game with microphones will be different than without them. It is very important for your single bass drum pedals to be set up in right way.

Powerfully resonant drum kit can be an incredible nightmare for your sound engineer. Like the sound of the drums are delighted, but on the big stage or in a large studio it could lead to a very large mud: overtones and o'-echo from the drums are mixed with the sound of other instruments and the studio itself.

In large studios, when the microphone put back to back, use double plastic to the sound became quieter and easier to manage. Produces a short burst of energy, which is due to the properties of a scene or a room reaches the audience with reverb or delay. Similarly, the big scene requires more than "election" of the game with simplified graphics and fillings, as the audience of small details still not hear. In major studios, where microphones are put back to back, use double plastic to the sound became quieter and easier to manage. Produces a short burst of energy, which is due to the properties of a scene or a room reaches the audience with reverb or delay. Similarly, the big scene requires more than "election" of the game with simplified graphics and fillings, as the audience of small details still will not hear.

Thank you!
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