How many frames per second should I expect running an applet in a browser?

I am working on a web based simulation applet that will be running in IE/Netscape and I am getting some really low frame rates - 15 fps. Is this to be expected running in IE 6 or is there a way to allocate more cycles to the applet? My simulation is running at about 100 fps behind the scenes but no matter what I do the refresh is only 15-18 fps update to screen.Any help would be greatly appreciated.

[409 byte] By [jr_deminga] at [2007-9-19]
# 1

Really depends on what you are doing? For animation, 30 fps is enough to fool the human eye. Many games run at 30 fps. Mine is set to that and I consistently get 29-30 fps from my players(yes, its applet based and multi-user).

I am using a timer written by theLorax, its great and easy to use and has auto-correction built in. Do a search for SleepTimer and theLorax on this site or javagaming.org

M

MickeyBa at 2007-7-8 > top of java,Security,Cryptography...