WakeupOnCollisionEntry with multiple spheres
let me explain
i've a branchgroup with 50 spheres (all put together to make a tube)
I've another object where i put my collision detector
but everytime the collision occurs i can't manage to have all the sphere that colllde
seem like i've got only the first one
cyril
i read again the documentation tutorial
and it say
J3d can handle only one collision for an object at a time
so J3d can only get the first collision that occur
a way to avoid this
is to wakeup each object on collision and collect the info
which is not a efficient solution
that all i've about after some reading and test
cyril