WakeupOnCollisionEntry with multiple spheres

let me explain

i've a branchgroup with 50 spheres (all put together to make a tube)

I've another object where i put my collision detector

but everytime the collision occurs i can't manage to have all the sphere that colllde

seem like i've got only the first one

cyril

[309 byte] By [czormana] at [2007-9-19]
# 1

i read again the documentation tutorial

and it say

J3d can handle only one collision for an object at a time

so J3d can only get the first collision that occur

a way to avoid this

is to wakeup each object on collision and collect the info

which is not a efficient solution

that all i've about after some reading and test

cyril

czormana at 2007-7-8 > top of java,Security,Cryptography...