Orienting a Shape along a KBRotPosScaleSplinePathInterpolator
I use a LineStripArray to visual represent a KBRotPosScaleSplinePathInterpolator.
The line is drawn dynamicaly by user input.
After that it is possible to connect a Object to that line and animate it.
The orientation of that object should follow the angles of the line, so that the movement looks more natural.
did someone know a solution how i could figure out the rotation angles i have to set if i create a KBRotPosScaleSplinePathInterpolator?
Please help ... ;)
bye keltoi

