OpenGL bind with Java
Hi guys,
I hear about new binds with OpenGl and Java. What is the real score, and where can I find info on the best way to bind OpenGl. Most of the sites that talk about binds seem a bit dated.
I want to develop a gallery piece using a video camera where users can add effects and manipulate the video signal real-time. I know this has been done with C++, but I would like to try it with Java.
Many thanks.

